Internet Engineering Task Force,
Peer-to-Peer Session Initiation Protocol Working Group,
 
Greetings. WebRTC is a contemporary technology and pertains to video calls, 
conferences, and potentially to video forums. WebRTC does include P2P 
technologies and I would like to describe a scenario with regard to the P2P 
distributed storage of hypertext, audio and video messages, with features and 
functionality facilitating P2P multimedia answering machine technology.

Scenario:
 
Person A calls Person B. Person A might know whether Person B was online or 
offline before they commenced a communication activity. If Person B is online, 
the data motion is as per WebRTC. If Person B is offline, they could have an 
answering machine multimedia clip available on a group of nodes which they have 
designated, for example per a social network graph.

Person A can watch Person B's streaming answering machine clip or skip to 
leaving a message. If Person A leaves a message, that streaming video message 
is stored on a group of nodes, possibly the union of the two groups of nodes 
designated by both Person A and Person B. When Person B comes online, within a 
system-specific duration of time, e.g. 90 days or 1 year, the portions of data 
are downloaded by them, segmented downloading, and possibly with something like 
a BITS 4.0+ technology.
 
If Person B chooses to view any of the streamable media during that initial 
phase, which might not be uncommon, a log on and check messages pattern, the 
segmented downloading can toggle to a streaming variety of download, including 
variable bitrate streaming. Even after Person B might watch real-time segmented 
downloads of variable-bitrate streaming multimedia, the entirety of their 
high-bitrate messages could be downloaded and stored by Person B unless or 
until Person B indicated otherwise.


Video calling and video conferencing have been illustrated with WebRTC 
technologies, video forums may be realized upcoming, and we can envision, 
research and develop features for P2P video communication systems, P2P 
hypertext, audio and video systems, multimedia systems, including P2P answering 
machine technologies as described.



Kind regards,

Adam Sobieski                                     
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