https://bugzilla.redhat.com/show_bug.cgi?id=2437502
--- Comment #264 from Nicola Taibi <[email protected]> --- Hi Fabio, I have implemented a fix for the SPIR-V shader path resolution issue observed in the COPR package. The application now features a resilient path resolution logic that prioritizes the standard system installation directory (/usr/share/spacegl/shaders/), while retaining a fallback mechanism to the build directory for local development environments. This ensures that the tactical view correctly initializes regardless of the deployment method. The package version has been incremented to 2026.05.16.02, and the changelog has been updated accordingly. Thank you for your consideration. Best regards, -- You are receiving this mail because: You are on the CC list for the bug. You are always notified about changes to this product and component https://bugzilla.redhat.com/show_bug.cgi?id=2437502 Report this comment as SPAM: https://bugzilla.redhat.com/enter_bug.cgi?product=Bugzilla&format=report-spam&short_desc=Report%20of%20Bug%202437502%23c264 -- _______________________________________________ package-review mailing list -- [email protected] To unsubscribe send an email to [email protected] Fedora Code of Conduct: https://docs.fedoraproject.org/en-US/project/code-of-conduct/ List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/[email protected] Do not reply to spam, report it: https://forge.fedoraproject.org/infra/tickets/issues/new
