Am Donnerstag, 31. Juli 2008 schrieb Christian Morales Vega: > The game just segmentation faults. The backtrace doesn't helps since > without debuginfo it doesn't says anything, and with debuginfo the > game goes fullscreen and I can't obtain a backtrace. > > Note that at http://www.digiband.net/index.php?section=downloads says: > "FFMPEG Source for compiling the DigiBand binary. Shouldn't be needed > anymore, just make sure you are installing both avcodec and avformat > when using ffmpeg." > So, who knows, perhaps with system libav* works.
I can't compile it against our actual libffmpeg: g++ `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL -lGL -lGLU -lopenal -lalut -lfreetype `pkg-config --libs vorbisfile` `pkg-config --libs sndfile` -lmad -L../usr/lib -lavformat -lavutil -lavcodec alsubsys.o DigiBand.o codec.o madcodec.o sndfilecodec.o stream.o vorbisfilecodec.o -o DigiBand DigiBand.o: In function `avisys::unloadvideo()': DigiBand.cpp:(.text+0x9c45): undefined reference to `img_resample_close' DigiBand.o: In function `avisys::unloadvideomanual()': DigiBand.cpp:(.text+0x9e45): undefined reference to `img_resample_close' DigiBand.o: In function `avisys::loadvideo(char*)': DigiBand.cpp:(.text+0x251b8): undefined reference to `img_resample_init' DigiBand.o: In function `avisys::getnextframe()': DigiBand.cpp:(.text+0x2ffd8): undefined reference to `img_resample' DigiBand.cpp:(.text+0x30026): undefined reference to `img_convert' And I won't write any patch for this program because I hate the discussion why things had to be done in such a manner. They often answer to me with the statement: "it works with our windows-compiler, so it can't be wrong...." and I'm a little bit tired of giving help lessons in programming to them. So feel free to file a bug to upstream. If the program is crashing I'll remove it and burry it down in /dev/null for the 64bit version. -- have fun Toni _______________________________________________ Packman mailing list [email protected] http://212.112.227.138/cgi-bin/mailman/listinfo/packman
