if it's that important, perhaps you can double-buffer it.  you might have to
look at the FrmDrawForm source code to see how this could actually be
accomplished.  also, you can always make all the objects in the form be
invisible, and then do your drawing, and then loop thru and make everything
visible.  that way you can draw them in whatever arbitrary order you wish.

but it wasn't instantaneous before.  if your pre-FrmDrawForm code took a
little while, then you got a delay before the rest of the form would draw.
it's just a state machine, no magic deferring was happening.



-----Original Message-----
From: FPS, LLC - support <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Monday, April 05, 1999 11:08 AM
Subject: Re: Palm VII ROMS Bugs/Anomolies


>Doh...
>
>Re-read the messages ;-)
>
>But I'd still like to ask if there is a way we can get the behavior that
>we've all enjoyed from our buggy code ;-)
>
>That is to say, draw stuff before FrmDrawForm, or at least put it on hold,
>or draw to the window off screen before FrmDrawForm does.  If your gadgets
>are large or you handle a lot of the UI yourself then putting them after
>FrmDrawForm makes for a very unpleasant user experience.
>
>Form Draws,
>   Then the outline around a table
>   Then a graphical button
>   Then an icon or two
>   Then the battery graph....
>
>Doing it the old way made it appear all at once, at least visually ;-/
>
>Maybe it's there already, just slap me and turn me in that direction if it
>is.
>
>-MD
>
>

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