I'd like to know the best way to double-buffer a screen for a game. I'm drawing to an offscreen window. Show I copy the bytes from the offscreen window to the screen, or should I use set the Starting Screen Address (vSSA) to the new window? I've tried switching the window by changing the Screen Address, but I seem to get a blinking effect, like the LCD is shutting down for a little while before displaying a new screen. Can this be circumvented? Or should I just copy the memory? Thanks, Mike
- Re: Best way to Double-Buffer a Screen? Michael Ethetton
- Re: Best way to Double-Buffer a Screen? Bobby Kolev
- Re: Best way to Double-Buffer a Screen? Daniel McCarty
- Re: Best way to Double-Buffer a Screen? Daniel McCarty
