Bobby Kolev wrote:
>
> Double buffering works perfectly for us. By changing vSSA we were able to
> get about 10-12 fps, which is good enough for animation. The real problem is
> rather the fading time of a dot (the time neccessay for the dot to go from
> black to white, I excuse for the poor vocabulary).
Hi Bobby,
Your English very good, but I would use the term "pixel latency",
or "color shift latency".
> If you do grayscale animation maybe you would be interested in our GrayLib
> library, which first version is about to be released soon. It provides PC
> tools for generating frames and actions and Palm-side support for using them
> in a real application. If so, contact me directly or wait until we announce
> it.
I'm interested in knowing if your library supports 4-bit gray-
scale on DragonBallEZ's. Also, are you planning on licensing the
library. I'm developing an app that could use it but I think it
will be released as open source software so I couldn't pay you
very much in royalties.
Please let me know what you think.
Regards,
Daniel.