Bobby Kolev wrote:
> 
> Double buffering works perfectly for us. By changing vSSA we were able to
> get about 10-12 fps, which is good enough for animation. The real problem is
> rather the fading time of a dot (the time neccessay for the dot to go from
> black to white, I excuse for the poor vocabulary).

Hi Bobby,
   Your English very good, but I would use the term "pixel latency",
or "color shift latency".

> If you do grayscale animation maybe you would be interested in our GrayLib
> library, which first version is about to be released soon. It provides PC
> tools for generating frames and actions and Palm-side support for using them
> in a real application. If so, contact me directly or wait until we announce
> it.

   I'm interested in knowing if your library supports 4-bit gray-
scale on DragonBallEZ's.  Also, are you planning on licensing the
library.  I'm developing an app that could use it but I think it
will be released as open source software so I couldn't pay you
very much in royalties.
   Please let me know what you think.

Regards,
Daniel.

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