Real programmers don't need UML. Why, when I was
starting out, we had to wrestle the bits to the
ground individually and pin 'em to the memory core
with spare bits of wire! In the snow ... uphill ...
both ways!
</sarcasm>
Sure there are advantages to OO design and C++ implementation
... but there are advantages to C and even assembly. One
of the big costs of C++ is the associated overhead. If you
want to buy those advantages at that cost, go for it. As
somebody else said, there may even be a product market out
there for it (but bear in mind that Teenee was there first).
Seriously -- if you want a C++ framework, go ahead
and start developing one. You could even make it
an open source project and get some others to help
you.
At the very least, though, please stop trying to convince
everyone here that things -must- be done -this- way and no
other. We're all (or mostly all) developers here, and we've
all kept up on development & design techniques. T'ain't nobody
gonna be convinced whut ain't already.
(imo, the overhead involved is a bit too high for the
platform ... let the PIIIs running Win9x bloat, but the
Palm needs to stay lean and responsive. Take a look
at the memory requirements & response time on a WinCE
machine if you want to see the results of trying to stuff
too much into too underpowered a platform.)
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi./sec ... not just a good idea, it's the LAW!
> -----Original Message-----
> From: Jose Manuel Guerra Chapa [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, September 21, 1999 6:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: C++ SDK wanted!
>
>
> It's not only that... it's UML, Design Patterns... all the
> goodies of OOP...
> C++ is not only about sintaxis changes... (I know that's not
> what you meant
> but...)
>