> > two tags have been added being BITMAPCOLOR and BITMAPCOLOUR...
>
> Ok, but to be consistent for the folks who want gray icons, you'd have to
> do grEy as well! :-)
actually.. that was already in pilrc! :))
BITMAPGREY and BITMAPGRAY was supported :)) it made my supporting
COLOR and COLOUR easier :))
> > David Fedor: whats the deal with the OS handling more than one
> > bitmap at the same time? do they share color tables?
> > what algorithms are used to "generate this global"
> > color table?
>
> Each depth in a bitmap can have its own color table. But in general, you
> really don't want to have a color table in a bitmap if you can help it,
> because it dramatically slows down the time to render the image. So please
> don't have the default to be to create a color table.
>
> (Why? Because when rendering something with a color table, the system has
> to go through each entry in the table and find the closest index in the
> destination table. If there weren't any exact matches, and each was a 256
> entry table, that'd be 256*256 complex comparisions. Far better, if you've
> got an image which needs rendering with a special set of colors, to set the
> color table of the destination (usually the screen) to be the appropriate
> one for the bitmap, and then draw the bitmap.)
>
> The OS, when it goes to draw a bitmap, will choose the highest depth which
> is less than or equal to the destination window's depth. And it is all
> backward compatible, so assuming you've got a one-bit depth image in there
> the bitmap will render even on a Palm OS 1.0 device.
maybe i can add an option flag - telling whether or not to get a
color table or not :)) right now, it does get a color table - but
heck it works :))
cheers.
az.
--
Aaron Ardiri
Java Certified Programmer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
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