I was working on converting my game to color today with the latest
development kit posted a few days ago (for the mac), and ran into some
problems. I'm not sure if my problems were due to a mis-reading of the
documentation or ?....
The problem is as follows: I use a lot of bitmaps in my game, and I was
pretty careful about not breaking "any rules" when writing the game. So I
thought if I simply recolored the bitmaps with Constructor as 256 bit
images, then they would appear as color images when I recompiled and ran my
app. But they didn't. Examing the TBmp resources that I was getting, it
appeared that they were all type 1 bitmaps, not type 2 bitmaps. From what I
understood from reading the latest Palm OS Companion is that it should be
possible to use the bitmap editor to create type 2 bitmaps (and even specify
a color table, transparency, compression, etc.). But I couldn't figure out
how to do this.
The only way I could get color bitmaps working (transparently) in my app was
to define a Bitmap Family resource (with exactly the same res. id. as the
original bitmap).
Have I missed something here?
Thanks in advance,
Alexander
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