[David Fedor wrote]
Please review the notes in the Read Me for the latest
information on changes in Constructor. There is a known bug in
Constructor that under certain screen depths on Windows 95 and 98, red
and blue shades can be incorrectly swapped. Palm is working on a fix
which should be available soon, but you can work around the bug by
using a different screen depth or by using Windows NT.

Question: I am more than willing to set any screen depth/resolution to
resolve this issue just to create the bitmaps I need. However, I have not
yet hit on any combination that works. Are you saying there is a known
combination of screen depths/resolution that will work? If so, could you let
me know what they are? I'm pretty sure I've tried just about everything from
1600x1024 in TrueColor down to 800x600 with 256 colors (but not all on the
same machine). perhaps I missed the one winning combination?

When you say Windows NT, does this problem exist on Windows 2000? Or do I
really have to dig up a version of Windows NT 4.0 to get this to work? I am
planning on upgrading my system to Win2000 and will do this right away if I
can get a working platform...

Also, the original note indicated this was only a problem on Win98, but I
see above that Win95 has the same problem? I only ask because if it DOES
work on Win95, I'll drag out an old machine and install CW and try it, but
I'd rather not spend several hours doing that if it won't work anyway.

Any help here is always appreciated!
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