>Ok, I've got a small app that double buffers some screen activity by using
>offscreen windows. Works great in the emulator on OS 3.3 and less. But as
>soon as I run it on a 3.5 device, I get random hangs, bus errors, etc. Did
>something change in OS 3.5 with these windows?

Well, they can use lots more memory.  The code you posted doesn't handle
error conditions; is that what is going on? Two 160x140 8-bit windows chew
up lots of memory; wouldn't be surprising if you were out or nearly so.

If you don't have memory to create the offscreen windows, you'll have to
settle for not double-buffering or else you could refuse to run... but
that'd obviously be quite unfriendly.

-David Fedor
Palm Developer Support



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