Using Codewarrior 6 with the latest patch (for OS 3.5)

Trying to add a 2-bit (4 color) greyscale bitmap to my application.
Depending on how I do it, I get different strange results.  If I just create
the bitmap, any non-white areas get interpreted as black.  If I make it part
of a bitmap family, then any non-black areas get interpreted as white.
Either way, I'm only getting 2 colors (black and white).

I know that OS 3.2 is capable of displaying greyscale images, because PQA
files can contain them (so the clipper at least knows how to deal with
them).  I've also run it under OS 3.5 with the same results.

Reviewing some old posts, I read something about a hack that "kicks" the
palm into greyscale mode.  I'm having trouble believing that this is a valid
answer.  It certainly won't help the users of my app.

So can someone tell me, is this some kind of constructor bug, or am I doing
something wrong, or can the Palm just not display greyscale images (which I
already know isn't true)?


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