At 10:40 AM +0200 22-04-00, Peter Hribar wrote:
>The problem is WinPaintBitmap (or WinDrawBitmap) that display only part of a
>PALETTED image. Or BmpGetBits which puts pointer appr. 15000 bytes from
>beginning of bitmaps pointer. Therefore, if I shift pointer back it's all
>OK.

Huh?

You are doing something weird, I think.  You should not have to mess with
any pointers to bitmap structures.  Look at the struct defined in Bitmap.h.
The palette (aka color table) sits in between the header (the struct) and
the actual bitmap data.

Your english is a little confusing, but it sounds as though you might be
changing things so that the bitmap data is not appearing in the right
space.  A 256-entry color table should only be 1K, not 15000 bytes!

                                --Bob



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