Thanks for the info, Joe.
How sad...
Actually, I was just after sound effects, which at 11 KHz x 8 would only
be about 2K per sound. The Dragonball docs make smapling seem possible,
but your friend sounds pretty good at hacking sounds.
I think a plug in that offers 16-bit stereo sound, a head phone jack,
and 32Meg ram would be a nice add on. :)
"Fitzpatrick, Joe" wrote:
>
> FWIW, MIDI files do not contain sound information, just sequence
> information. Note on at this time, note off at this time, etc. The device
> playing the MIDI file has to generate sounds to associate the note activity
> with.
>
> Frequently, a device which can play MIDI is physically capable of playing
> digitized audio (the sound actually digitally encoded). The issue is size.
> In digital audio the sample rate needs to be about twice the highest
> frequency to be reproduced. DATs and CDs normally sample at 44.1kHz or
> 48kHz/16 bit samples.
>
> Computer sounds are often 22.05kHz/8 bit, and some computer voice is 8kHz/8
> bit. It still is quite a bit of data (ex. the Windows 'tah dah' sound is
> about 1 second and takes 28K bytes.
>
> The audio output on the Palm is pretty limited as well. One of the guys
> here messed around with Palm sound awhile back. He got a Palm IIIx to play
> a John Phillip Souza snippet and it sounded like a Kazoo. Bear in mind that
> this is the same guy who got an old Epson MX80 printer to play
> (recognizably) the opening of the William Tell Overture on a bet.
>
> -jjf
>
> -----Original Message-----
> From: DIAMOND JEFF [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 08, 2000 11:54 AM
> To: Palm Developer Forum
> Subject: Sound on a Palm...
>
> The Documentation on the Dragonball EZ shows the ability to play direct
> 8-bit sound samples (vs just midi sounds.)
>
> Has anyone done this?
>
> Thanks!
> - Jeff
>
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