Thanks for the info, Joe.

How sad...

Actually, I was just after sound effects, which at 11 KHz x 8 would only
be about 2K per sound.  The Dragonball docs make smapling seem possible,
but your friend sounds pretty good at hacking sounds.

I think a plug in that offers 16-bit stereo sound, a head phone jack,
and 32Meg ram would be a nice add on.  :)


"Fitzpatrick, Joe" wrote:
> 
> FWIW, MIDI files do not contain sound information, just sequence
> information.  Note on at this time, note off at this time, etc.  The device
> playing the MIDI file has to generate sounds to associate the note activity
> with.
> 
> Frequently, a device which can play MIDI is physically capable of playing
> digitized audio (the sound actually digitally encoded).  The issue is size.
> In digital audio the sample rate needs to be about twice the highest
> frequency to be reproduced.  DATs and CDs normally sample at 44.1kHz or
> 48kHz/16 bit samples.
> 
> Computer sounds are often 22.05kHz/8 bit, and some computer voice is 8kHz/8
> bit.  It still is quite a bit of data (ex. the Windows 'tah dah' sound is
> about 1 second and takes 28K bytes.
> 
> The audio output on the Palm is pretty limited as well.  One of the guys
> here messed around with Palm sound awhile back.  He got a Palm IIIx to play
> a John Phillip Souza snippet and it sounded like a Kazoo.  Bear in mind that
> this is the same guy who got an old Epson MX80 printer to play
> (recognizably) the opening of the William Tell Overture on a bet.
> 
> -jjf
> 
> -----Original Message-----
> From: DIAMOND JEFF [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 08, 2000 11:54 AM
> To: Palm Developer Forum
> Subject: Sound on a Palm...
> 
> The Documentation on the Dragonball EZ shows the ability to play direct
> 8-bit sound samples (vs just midi sounds.)
> 
> Has anyone done this?
> 
> Thanks!
> - Jeff
> 
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