From: "Richard Burmeister" <[EMAIL PROTECTED]> Subject: Re: Loading and Displaying a Bitmap Resource > From: "Bradly J. Barton" <[EMAIL PROTECTED]>
>> Does anyone have an example they'd be willing to share on how to load the >> proper bitmap out of a bitmap family and draw it on the screen >> dynamically? >> I know I can use DmGetResource to load a bitmap and WinDrawBitmap to draw >> it, but how do I decide which bitmap to load? Should I even use the bitmap >> family to do that? > The whole purpose of using a Bitmap Family is to make it so you don't have > to pick which bitmap to display. The OS picks which bitmap to display based > on the current screen bit depth on the device at the time the app executes. > If you want to force it to use a specific bitmap in the family, set the > screen bit depth (with WinScreenMode or ScrDisplayMode) before you call > WinDrawBitmap. That didn't exactly answer the question I was asking. I know WinDrawBitmap will draw the bitmap (I didn't realize that function chose the depth automatically).. what I was trying to figure out was how to load the bitmap in the first place. Do I pass the ID of the Bitmap family to DmGetResource? What kind of resource type do I tell DmGetResource I am loading? There is no "bitmap family" resource type defined in the documentation that I can find (I may have out of date docs). In other words, my question was about DmGetResource more than WinDrawBitmap. -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
