I think something like that could do it: VoidHand BitmapH; VoidPtr BitmapP;
BitmapH = DmGetResource(bitmapRsc,bitmapIB);
BitmapP = MemHandleLock(BitmapH);
WinDrawBitmap(BitmapP, x, y);
MemHandleUnlock(BitmapH);
DmReleaseResource(BitmapH);
Pierre Baux
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