Thanks to all of you who responded to my query
I ended up with a wrapper from one of the examples
that came with CW and worked the bitmaps onto
a structure with resourceID and x y coords
so calls to DrawBitmap can be indexed
thru a struct...
Appriciate all the help! could'nt have done it
without 'ya!
Heres the wrapper...
static void DrawBitmap(int resID, Short x, Short y)
{
Handle resH;
BitmapPtr resP;
resH = DmGetResource( bitmapRsc, resID );
ErrFatalDisplayIf( !resH, "Missing bitmap" );
resP = MemHandleLock(resH);
WinDrawBitmap (resP, x, y);
MemPtrUnlock(resP);
DmReleaseResource( resH );
}
and an example struct.....
typedef struct // resource ID & LOCATION OF X,Y COORDINATES
{
Word ResID;
Short X;
Short Y;
} BitmapLocInfo;
static BitmapLocInfo BitMaps[3] =
{ {1100, 7, 34}, {1101, 18, 34}, {1102, 50, 34}, };
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