I have problem with NetLibSelect function. On device, the function allways returns number 2 even if there's no data in the socket. On emulator it works fine
How do you handle socket events in your applications? I tried to debug pokeserver (from Russell Bulmer) and there is also this problem. NetlibSelect returns non zero number which means there are data in the socket. But there is nothing. Error is handled only after Accept() function.
This works, but in this case NetLibSelect is unnecessary function i think. Am I right or there is something bad?
Zozo
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