Maybe so - but reading the question I really do not think that this is the
case. It appears that he has 1 struct with 40 instances (ie. an array of 40
structs as he states). I cannot see how (IN THIS INSTANCE) any sane person
can recommend using 40 seperate forms.
> -----Original Message-----
> From: Stringer [mailto:[EMAIL PROTECTED]]
> Sent: 27 July 2000 14:38
> To: Palm Developer Forum
> Subject: RE: Newbie needs help
>
>
> Actually I'll take umbrage with the response here.
>
> I believe that in a GUI environment having one C/C++ module for
> each form is a good programming technique. Only minor, related
> forms should be supported by the same module.
>
> Also if your application has a number of forms then don't try and
> overlay them unless it is natural for your application. It
> is far more
> efficient for development and maintenance to keep separate forms
> separate.
>
> If your application has 40 forms, then so be it! And then you'd
> have a little more than 40 C/C++ modules arranged in multiple
> segments.
>
> Roger Stringer
> Marietta Systems, Inc.
>
> ----------------------------------------------------------------------
>
> >Subject: RE: Newbie needs help
> >From: Logie Urqhart <[EMAIL PROTECTED]>
> >Date: Wed, 26 Jul 2000 10:32:41 +0100
>
> >I belive there are some design issues you might want to look at.
>
> >Keep in mind that memory on the Palm is like gold dust...
>
> >> Here are the program specs:
> >> 1) I have an array of structs. Each struct is displayed and
> >> edited in a
> >> form. So, if there are 40 in the array, there are 40 forms,
> >> respectively.
>
> >Don't have 40 'seperate' forms, the sive of your program
> would be huge, and
> >maintaince would be a nightmare. It would be better to have
> one generic
> >form, and load the data in and out of it, when needed.
> ----------------------------------------------------------------------
>
>
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