> --------------
> UInt32 depth = 0x04;
> ScrDisplayMode (scrDisplayModeSet, 0, 0, &depth, 0);
> WinDrawBitmap (imagePtr, x, y);    // imagePtr is the pointer to the bitmap
> --------------

  and.. how do you declare / assign "imagePtr" a value? :)

// az
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http://www.ardiri.com/    <--- free games!


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