I'm using SDK3.0, and NewFloatMgr.h. This line of code:
FlpCompDouble amount;
amount.fd = FlpAToF("88888888.00");
should assign a double precision value of 88888888.00 to amount, but when
read back using FlpFToA, it reads 2989542.08. What's going on?? Any ideas??
Thanks
Alan Ingleby
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- Re: More Float Problems... Alan Ingleby
- Re: More Float Problems... Peter Epstein
- Re: More Float Problems... Alan Ingleby
- Re: More Float Problems... Peter Epstein
- Re: More Float Problems... Alan Ingleby
