Thanks for everyone's help on the previous related post - I am able to
display runtime bitmaps now.

I have another question.

Does BmpCreate allocate the memory needed for the bitmap data?


i.e., when I do a

bmp = BmpCreate(10,10,8,NULL,error);

does it allocate 100 bytes at the end of the header for the bitmap data?
or do I have to manually allocate the memory?

I'm finding that if I use BmpGetBits to retrieve the bitmap data pointer
and then modify the contents, I corrupt some of the local variables in the
same function.






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