Thanks for everyone's help on the previous related post - I am able to
display runtime bitmaps now.
I have another question.
Does BmpCreate allocate the memory needed for the bitmap data?
i.e., when I do a
bmp = BmpCreate(10,10,8,NULL,error);
does it allocate 100 bytes at the end of the header for the bitmap data?
or do I have to manually allocate the memory?
I'm finding that if I use BmpGetBits to retrieve the bitmap data pointer
and then modify the contents, I corrupt some of the local variables in the
same function.
--
For information on using the Palm Developer Forums, or to unsubscribe, please see
http://www.palmos.com/dev/tech/support/forums/