hi
ok.. its finally out.. (its now 3am too.. ^%^$%^ 16bit bitmaps) :P
a few limitations:
- max windows BMP depth read right now still 8bpp..
(update to come - after i sleep a bit) :P
- non BMP bitmap code updated (john marshall - dig in)
must... find.. beer.. ^H^H^H^H^H bed..
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What's new in 2.7 (Fri, 5 Jan 2001)
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o BITMAP*, ICON* changes
- complete overhaul of bitmap.c :P (boy, that was fun)
- dynamic file specification (no longer require fixed 4 file names)
ie: BITMAPFAMILY ID 1000 "1bpp.bmp" "2bpp.bmp" COMPRESS
ie: ICONFAMILY "1bpp.bmp" "2bpp.bmp"
- will generate bitmap family with 1bpp and 2bpp bitmaps
- 16bpp, 24bpp and 32bpp bitmap support YAY!
ie: BITMAPCOLOR16K, BITMAPCOLOR24K, BITMAPCOLOR32K
o tint resource support
o added 3.5 user interface controls
- controls now have graphical attributes (as per 3.5 resource definition)
- new SLIDER control
o added LAUNCHERCATEGORY resource
- ie: LAUNCHERCATEGORY "Games"
o added -allowEditID option
- no more warnings for people using IDs 10000-10007 (for edit menus)
o changed non 15x9 small icon resource to generate a warning instead of
error
o added ability to override the "default" icon ID values
- ie: ICON ID 1000 "..."
- warnings NOT given about sizes for icon resources that are not 1000/1001
o added ability to override the "default" type for Bitmap resources
- ie: BITMAP "SBmp" ID 1000 "..."
o include paths can be applied to string files in addition to image paths
o MANUAL addemdum/errata
* Palm Computing (France Office) R&D
- experimental ARM resource generation (subject to change, DO NOT use)
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enjoy..
// az "thats my commitment for a few hours.."
[EMAIL PROTECTED]
http://www.ardiri.com/ <--- free games!
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