>       WinCopyRectangle (drawHand, win, onScreenRect,     
>                         0, 0, winPaint);                      
>       WinSetWindowBounds(win, onScreenRect);

  what is "onScreenRect"? you need to pass a *pointer* to this
  function.. you have not shown how you have declared this
  variable, and chances are, you may just need to do this:

    &onScreenRect

  however, it depends on how you declared the rectangle :)

> But the bmp's arent retrieved....... so can anybody
> help me with this....... like where am I missing
> something....

  provide more code luke :) - especially your declarations

// az
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http://www.ardiri.com/    <--- free games!


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