> WinCopyRectangle (drawHand, win, onScreenRect,
> 0, 0, winPaint);
> WinSetWindowBounds(win, onScreenRect);
what is "onScreenRect"? you need to pass a *pointer* to this
function.. you have not shown how you have declared this
variable, and chances are, you may just need to do this:
&onScreenRect
however, it depends on how you declared the rectangle :)
> But the bmp's arent retrieved....... so can anybody
> help me with this....... like where am I missing
> something....
provide more code luke :) - especially your declarations
// az
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