> The bmp conversion code -------
> BitmapType *bmpP;
> WinHandle win;
> Err error;
> RectangleType *onScreenRect;
what do you initialize this to? :)
you need to specify the rectangle contents that you want to copy.
right now, your just passing a pointer.. which probably contains
garbage... you are lucky your not getting bus errors :)
you should declare the contents of onScreenRect!
---
RectangleType onScreenRect = { { topLeft, topLeft }, { extent, extent }};
---
and then pass it to the routine using &onScreenRect
// az
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