> The bmp conversion code ------- 
>         BitmapType *bmpP;
>       WinHandle win;
>       Err error;
>       RectangleType *onScreenRect;

  what do you initialize this to? :)

  you need to specify the rectangle contents that you want to copy.
  right now, your just passing a pointer.. which probably contains
  garbage... you are lucky your not getting bus errors :)

  you should declare the contents of onScreenRect!

---
RectangleType onScreenRect = { { topLeft, topLeft }, { extent, extent }};
---

  and then pass it to the routine using &onScreenRect

// az
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http://www.ardiri.com/    <--- free games!


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