Thanks for the help, Dan.

It makes me wonder what it would take to make a 4-bit glue library for all those OS3.1 
palms out there...  Then everything would
just work.  :)

Daniel Morais wrote:

> Hi Jeff !
>
> Lundi 12 Février 2001 05:17, DIAMOND JEFF a écrit:
>
> > But I just looked into the basic Dragonball Palms and it APPEARS (i.e. I
> > haven't tested this yet) that they access memory directly via DMA and
> > (with some basic page restrictions) you can point the gray Palm screen
> > to read from anywhere in RAM.
>
> Yes, just write the address of the screen in the LSSA register : 0xFFFFFA00
>
> > So when you switch into 16-shade mode, you are forced to
> > either roll all your own routines (for example, printing text), or for
> > some graphics, you can use Palm routines if you do tricks and cludges to
> > get 4-bit results.
>
> You'r right, if you setup the LCD registers "manually", don't expect the API
> to work, which mean : no FORM could be displayed...
>
> So we have to disable all the pop-up ones that can occur ( contrast panel on
> PalmV, Find panel, graffiti keyboards etc... ).
>
> Do someone have a list of all events that should be disabled ?
>
> --
> Daniel Morais
>
> --
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