> >   are you passing negative values for (x,y) when drawing? :)
> >
> >   solution: copy to offscreen window, then copy the visible portion
> >             of the bitmap to (0,0)
> 
> my first attempt was using negative x,y value, and when debugging 
> realized that was the case, and modified the way things worked, so as 
> not to use negative values.
> 
> what I am doing now, is exactly as you describe - I create an 
> offscreenwindow, which say 350 X 350. then, I try to draw a bitmap 
> resource to it at 0,0, which is where I get the ScrDriverNew.c error.
> 
> On ROMS which dont give me that error, the bitmap is drawn to the 
> offscreen window, and then I calculate a rect type to copy from it 
> back to the visible window. everythign works great on 3.3. and 3.5.

  i also recall (my memory could be fading) that if you used a 
  compressed bitmap - it could not be larger than 160x160 :)

> should I be trying to draw to the offscreen window using direct 
> buffer access? if so, how?

  i dont know enough about your desires.. hence, i cannot answer
  your question :)

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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