< OS 3.5 >
When using SndDoCmd with sndCmdFrqOn (which works), I get an
asynchronous call which begins playinga note and program control
immediately returns.
However, the documentation clearly states that:
"Any other sound play request made before this one completes will
interrupt it. " (And describes this in other places as well.)
But what is happening instead is all the notes I fire off get queued up
one after the other and simply play in sequence. While this behaviour
has a lot of value if I want to easily play a song in the background, I
need the ability to be able to interrupt a sound.
Has anyone observed/created the documented behaviour in which the sound
is interrupted by the new one?
I'm using NULL for the sound channel (shared channel) and it doesn't
matter what I put in for noWait.
Thanks again for the assistance.
- jeff
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