I have an application that reads a message from a server and then acts upon
that data by enqueuing a series of user events, each of which is an event
of etype AWShuntEvent (typedef'd to firstUserEvent) with varying values
stored in the EventType struct.
The code that is enqueuing these events does so in a burst before returning
back eventually to the event loop. The problem is, after enqueuing only 11
of these user events, the system throws a fatal error claiming "event queue
full". I have verified that there are no other events (system or otherwise)
queued at the time.
I find it very difficult to believe that 11 user events is enough to blow
out the queue. Are there special queues for system events, and little or no
space for user events?
Curtis Jackson
Director of Engineering
Aniwhere, Inc.
[EMAIL PROTECTED]
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