> > POSE != real thing :) especially when dealing with graphics speed
> > and sound :P
>
> I can see that debugging Liberty must have given you an extreme headache
> then! :p
when dealing with sound - we did our testing on the real devices :)
sound was very easy tho, we played 1 sound every frame.. asyncronously.
the time between frames (from emulation) was large enough for it to
actually sound ok :)
there isn't one SysTaskDelay() in liberty :)
// az
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