> From: Ajitnk
>
> In order to avoid keeping a blank screen , what i have done now is that
> i do some animation before the above computation process starts with a
> SysTaskDelay of whatever time it takes (5 secs).
>
At the point you execute SysTaskDelay(), your hardware goes into doze mode
for the specified number of ticks. Your app will not be doing anything at
all during doze mode. If you want to do some animation while your app is
executing other code, look at the source code of the sample games (Hardball,
Reptoids, SubHunt) to learn how to do it. There is also a very good article
on animation in the kb.
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