> >A good starting point is to look at the SDK samples : there is some games,
> >coming with sources.
>
> but all these examples are made for codewarrior!!
> and i use falch.net tool (pilrc)
so?? the logic is still the same you know - regardless of what
environment you are using..
> i tried
> bitamp id machin "machin.bmp" transparency 255 255 255
> but it seems to work only on 256 colours screens.
forget that approach.. the API's are not exactly "super" fast when
dealing with transparency, and it only works on 3.5+ devices.. TOOOOO
SLOW for anything real.
> >Also, make a search on the knowledge base with the keyword "animation" :
> >http://oasis.palm.com/dev/kb/
> nothing here...
>
> but my biggest pb is still the transparency!!
here's a bit of advice.
a) go buy a game programming book
b) do a lot of research before you actually start programming
- what techniques are available?
- what specifics are required for developing Palm OS games?
if your gonna just dive in.. you'll get no-where. trust me. i have
a number of games on the platform, and, i started back with my old
PC running mode13h and mode-x graphics :)
you dont become a game programmer overnight.
// az
[EMAIL PROTECTED]
http://www.ardiri.com/ <--- free games!
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