"Aaron Ardiri" <[EMAIL PROTECTED]> wrote
>   it makes you wonder how little people think about projects tho..
>   i have had people tell me that it should ONLY take a week or two
>   to write a full fledged game for the palm.. this includes QA and
>   other things..
>
The clients I'm getting this opinion from are basing this on the
quotes being offered on eLance and other contract bidding
sites.  Many, many apps are quoted at three to five thousand
dollars to full delivery.  A manager that turns this into hours by
dividing by the rate they pay for Palm programming (say US$30
to US$50 and hour) can easily pick up the idea that a couple
of week's work will finish most Palm apps.

The other point here is that I've had to support and extend work
done on contract and it proved to have been written to do the
job requested and *nothing* more.  The design was invalid, the
code was questionable and it failed across the board when tested
on a 3.5 debug ROM.  But it ran.   And because the client didn't
test exhaustively they are complaining at how long it's taking me
to make "some simple extensions" in spite of the fact that I've had
to modify the fundamental design of the app and rebuild everything
above that, replacing all of the code that didn't comply to PalmOS
coding standards.  I've had to do this because they want to use this
code as the base for other projects and they want Palm certification.

On the other hand, I've realised that many clients don't want the
thoroughness that I tend to apply - they just want something that
can be downloaded and run without crashing.  And the original code
provided did that.  Sort of.

What's really infuriating is that the
original contractor is referred to as "the really expensive expert"
and he made mistakes as obvious as using a database module that
always locked records for update - even when he was just interating
the database searching for something.  But now we're off-topic.

Chris Tutty



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