I'm trying to get my game ready to ship... So I want to be a good developer
and get it to pass a million Gremlins events. I'm not making it far at all
(~20,000 events) before running into various problems.

I'm very motivated to find the reasons for my game screwing up in Gremlins,
but I'm having some trouble with the tools. Do I just need to become better
at using Palm Debugger?

Is there a way to use CodeWarrior's source level debugger while using
Gremlins? It would be great if I could investigate the call stack and
variables from there. Or am I supposed to attach the Palm Debugger, run
Gremlins, and then use the command line operations (e.g. "hd 2", etc) once
Gremlins finds a problem?

Sorry for the basic questions. I want to make sure I'm doing this stuff in
the best way I can.

Thanks!

Eric
http://www.sniderware.com


-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/support/forums/

Reply via email to