OK I just upgraded to the 4.1 SDK and am simply trying to display a bimap. I
have tried this in the Visor Prism and Palm 4.x ROMS.
Here is my code
*****************************************************************************
UInt32 m_uiMaxWidth = 160;
UInt32 m_uiMaxHeight = 160;
UInt32 m_uiMaxDepth = 8;
Boolean m_uiEnableColor = 1;
iErr = WinScreenMode(winScreenModeSet, &m_uiMaxWidth, &m_uiMaxHeight,
&uiDepth, &m_uiEnableColor);
MemHandle resH = DmGetResource (bitmapRsc,LogoBitmap);
if(resH)
{
BitmapType *bitmap = (BitmapType*)MemHandleLock (resH);
WinPaintBitmap(bitmap, 1, 1);
MemHandleUnlock (resH);
}
*****************************************************************************
For simplicity, I force the values in the code above. The prob is when the
code reaches
MemHandle resH = DmGetResource (bitmapRsc,LogoBitmap);
I get a NULL returned. I have put my bitmaps in a family, one 1 bit black
and white, one 8 bit color. I have tried to use the 1.5 and the 1.6.2
constructor. I can't even drop a bitmap control in my form. Blows up in the
same way. Am I doing something wrong here?
Please help, this shouldn't be this hard... I have done this in 3.5.....
Thanks
Ralph Krausse
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