Please get me off this list

--- Aaron Ardiri <[EMAIL PROTECTED]> wrote:
> On Wed, 29 May 2002, Regis Nicolas wrote:
> > > ------------------------------
> > > Accessing the screen directly may also cause
> some bpp issues.
> > > The new Treo 90 is apparently is 4-4-4 12bpp
> mode.
> > > ------------------------------
> >
> >   my treo 90 is on its way over (fedex) and, i
> should be able to tell
> >   you guys how it works when i get the sucker :P
> >
> > --------------------------------
> > I can't wait longer...
> > --------------------------------
> 
>   tell fedex to get on their horses then *g*
> 
> > > ------------------------------
> > > As Aaron said the OS itself is slower if you
> call SysHandleEvent too
> > > often. Did you try calling EvtEventAvail and
> skip SysHandleEvent if none
> > > available or are you calling EvtGetEvent with a
> (short) timeout value and
> > > always calling SysHandleEvent ?
> > > ------------------------------
> >
> >   SysHandleEvent is a switch-case statement
> internally right? at least,
> >   it better be :P if it is a switch-case, it'll
> not be worth calling
> >   EvtEventAvail() :)
> >
> > --------------------------------
> > More something like:
> > if (xxx1)
> >     yyy1;
> > if (xxx2)
> >     yyy2;
> > if (event == nilEvent)
> >     zzz; // Not really useful actually - I can't say
> much
> > switch (event)
> > {
> > }
> 
>   eek.. who wrote that crap? :P [/me looks at os
> sources] - surely
>   this code could have been cleaned up a bit :P
> quite a few if-then-else
>   statements there :P
> 
>   not to mention that SysHandleEvent() is a wrapper
> function :P the
>   timer code and interrupt handling is a must of
> course - but, heck..
>   oh well :P
> 
>   at least put an else between
> penUpEvent/penDownEvent checks :P minor
>   speed up there - might produce some better code..
> could have done a
>   switch statement for the event type.. would give
> cleaner and more
>   optimized code (if compiler is good).
> 
> // az
> [EMAIL PROTECTED]
> http://www.ardiri.com/
> 
> 
> -- 
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