On Thu, 30 May 2002, Robert Purcell wrote: > No, I don't want the resources...I just want to understand how this > is done. How can the Palm OS use bitmap resources that are not in > the Tbmp format?? What resource ID do you use to draw these bitmaps?
just because it is Tbmp - doesn't mean you have to use WinDrawBitmap() to draw it :P you can define whatever you like, maybe your own compression and decompression/drawing routines. i can easily craete a Tbmp resource like so: DATA "Tbmp" ID 10 "myrawdata.dat" try loading the programs into a program like prc-explorer.. maybe constructor is not capable of displaying everything :) maybe astraware are using Tbmp resources - [/me has a look] bejewelled has no Tbmp resources, the bitmaps look like they are stored as aPPP resources :) which, they are probably defining internally to prevent people "stealing" their gfx :P // az [EMAIL PROTECTED] http://www.ardiri.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
