On Thu, 30 May 2002, Keith Rollin wrote:
> >>  No, I don't want the resources...I just want to understand how this
> >>  is done.  How can the Palm OS use bitmap resources that are not in
> >>  the Tbmp format??  What resource ID do you use to draw these bitmaps?
> >
> >   just because it is Tbmp - doesn't mean you have to use WinDrawBitmap()
> >   to draw it :P you can define whatever you like, maybe your own compression
> >   and decompression/drawing routines. i can easily craete a Tbmp resource
> >   like so:
> >
> >DATA "Tbmp" ID 10 "myrawdata.dat"
> >
> >   try loading the programs into a program like prc-explorer.. maybe
> >   constructor is not capable of displaying everything :) maybe astraware
> >   are using Tbmp resources - [/me has a look]
> >
> >   bejewelled has no Tbmp resources, the bitmaps look like they are
> >   stored as aPPP resources :) which, they are probably defining internally
> >   to prevent people "stealing" their gfx :P
>
> Storing non-standard data in a standard resource is probably not a
> good idea.  Defining a new resource type like 'aPPP' is good, but
> redefining 'Tbmp' is not.  There's a very good chance that you'll
> crash in Palm OS 5.0, as it tries to automatically convert these
> presumably standard resources into ARM native format.

  not suggesting people do :)

  i personally dont :P i use stuff like _xxx where xxx = 3 char
  code that gives me an idea what it is (ie: _bmp or _gfx) :P
  we used some compression with the lemmings demo.. no easy way
  to get all those little critters bitmaps *g*

  [heck, took me a while to define em too]

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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