Ah-ha!  I see...  Okay, well, if I create my own data format,
then I can't use WinDrawBitmap.  So, I will have to write directly
to video memory?  But, I've heard that this is not recommended!

What do you think about this?  Do you write directly to video memory
in your games (Lemmings)?

Thanks for your insight, Aaron...you've been very helpful!  :)

-Robert
www.bapsoft.com

------------------------------------------------------

just because it is Tbmp - doesn't mean you have to use
WinDrawBitmap()
to draw it :P you can define whatever you like, maybe your
own compression
and decompression/drawing routines. i can easily craete a
Tbmp resource
like so:

DATA "Tbmp" ID 10 "myrawdata.dat"

try loading the programs into a program like prc-explorer.. maybe
constructor is not capable of displaying everything :) maybe astraware
are using Tbmp resources - [/me has a look]

bejewelled has no Tbmp resources, the bitmaps look like they are
stored as aPPP resources :) which, they are probably defining internally
to prevent people "stealing" their gfx :P

// az
[EMAIL PROTECTED]
http://www.ardiri.com/

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