On Thu, 30 May 2002, Robert Purcell wrote:
> Ah-ha!  I see...  Okay, well, if I create my own data format,
> then I can't use WinDrawBitmap.  So, I will have to write directly
> to video memory?  But, I've heard that this is not recommended!

  let me tell you about a little secret...

    a) writing direct to screen = no no
    b) writing direct to an offscreen window = a-ok :)

> What do you think about this?  Do you write directly to video memory
> in your games (Lemmings)?

  well, we cheat :)

  if we know the hardware, we write directly to video memory :)
  if not, we use an API to copy from our offscreen buffer to the
  main display window  :)

> Thanks for your insight, Aaron...you've been very helpful!  :)

  if you use your own format, you need to decode it yourself :)
  it is nice to have custom formats - to protect your graphics,
  but, its not 100% necessary; as, anyone with enough patience and
  willpower will get it from POSE.

  we used an lz77 similar compression algorithm in lemmings,
  got large 640x128 images down to 6-7k a pop *WAY BETTER* than
  what the compression you get from pilrc in Tbmp is :P

  only problem is, we had to write these compression algorithms *g*

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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