Hi all,

I'm using double buffering in my app. All of the examples that I have seen
call WinSetDrawWindow twice for each update. Once to set the draw window to
the buffer, and once to set it to the screen again. I am copying the buffer
to the screen directly, so there is no need to set the draw window back to
the screen. 

It seems to me that I could call WinSetDrawWindow once at startup and once
at shutdown, however, this does not seem to work. All of the system draw
functions still draw to the screen. 

What am I missing here? Is there somthing that resets the draw window
periodically (like EvtGetEvent or somthing?). Have I misunderstood the
operation of WinSetDrawWindow ?

Cheers,
        Idries

 <<...>> 


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