Absolutely! Imagine a game that requires the user to "slide" the game pieces around the screen. If POSE never generates a penMoveEvent, the state of the gameboard with never change!
In fact, the current game that I am working on requires the user to slide pieces across the screen. If I run this game in POSE, with Gremlins enabled, the game will just sit there! Sure, the menus will pop-down, the app with exit and restart, etc, etc, etc. But, the game pieces will never move and the gameboard state will never change! >But why would you need penMoveEvents specifically? I >have an app that does drawing that I tested w/ >Gremlins, and it worked just fine...is there a >specific reason for needing to test the penMoveEvent >and how it's handled? >-C --- Robert Purcell <[EMAIL PROTECTED]> wrote: > Joe - I think we may be talking about 2 different > things. I'm refering to the use of the POSE > Gremlins to generate random penMoveEvents (for the > sole purpose of testing my app). I have not > found a way to do this in POSE. Again, the > Gremlins > will only generate (penDownEvent, > penUpEvent)...without penMoveEvent. > > Perhaps this is functionality that needs to be added > to POSE; otherwise, how can I create random > penMoveEvents to test my app? > __________________________________________________ Do You Yahoo!? Yahoo! Autos - Get free new car price quotes http://autos.yahoo.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
