Absolutely!  Imagine a game that requires the user to "slide"
the game pieces around the screen.  If POSE never generates
a penMoveEvent, the state of the gameboard with never change!

In fact, the current game that I am working on requires the user
to slide pieces across the screen.  If I run this game in POSE,
with Gremlins enabled, the game will just sit there!  Sure, the
menus will pop-down, the app with exit and restart, etc, etc, etc.
But, the game pieces will never move and the gameboard state
will never change!




>But why would you need penMoveEvents specifically? I
>have an app that does drawing that I tested w/
>Gremlins, and it worked just fine...is there a
>specific reason for needing to test the penMoveEvent
>and how it's handled?

>-C


--- Robert Purcell <[EMAIL PROTECTED]> wrote:
> Joe - I think we may be talking about 2 different
> things. I'm refering to the use of the POSE
> Gremlins to generate random penMoveEvents (for the
> sole purpose of testing my app). I have not
> found a way to do this in POSE. Again, the
> Gremlins
> will only generate (penDownEvent,
> penUpEvent)...without penMoveEvent.
> 
> Perhaps this is functionality that needs to be added
> to POSE; otherwise, how can I create random
> penMoveEvents to test my app?
> 


__________________________________________________
Do You Yahoo!?
Yahoo! Autos - Get free new car price quotes
http://autos.yahoo.com


-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/support/forums/

Reply via email to