I stand corrected(although still with atrocious
posture *w*)... and I haven't a clue as to how to make
it do what you want.

I know there's an emulator engineer around here
somewhere amongst us, though...


-C


--- Robert Purcell <[EMAIL PROTECTED]> wrote:
> Absolutely!  Imagine a game that requires the user
> to "slide"
> the game pieces around the screen.  If POSE never
> generates
> a penMoveEvent, the state of the gameboard with
> never change!
> 
> In fact, the current game that I am working on
> requires the user
> to slide pieces across the screen.  If I run this
> game in POSE,
> with Gremlins enabled, the game will just sit there!
>  Sure, the
> menus will pop-down, the app with exit and restart,
> etc, etc, etc.
> But, the game pieces will never move and the
> gameboard state
> will never change!
> 
> 
> 
> 
> >But why would you need penMoveEvents specifically?
> I
> >have an app that does drawing that I tested w/
> >Gremlins, and it worked just fine...is there a
> >specific reason for needing to test the
> penMoveEvent
> >and how it's handled?
> 
> >-C
> 
> 
> --- Robert Purcell <[EMAIL PROTECTED]> wrote:
> > Joe - I think we may be talking about 2 different
> > things. I'm refering to the use of the POSE
> > Gremlins to generate random penMoveEvents (for the
> > sole purpose of testing my app). I have not
> > found a way to do this in POSE. Again, the
> > Gremlins
> > will only generate (penDownEvent,
> > penUpEvent)...without penMoveEvent.
> > 
> > Perhaps this is functionality that needs to be
> added
> > to POSE; otherwise, how can I create random
> > penMoveEvents to test my app?
> > 
> 
> 
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