> Or follow the suggestion in the SDK reference to use the sound settings
the
> user has already made in the preferences.  Don't have separate sound
> settings in your application.
> http://oasis.palm.com/dev/kb/papers/1140.cfm
> read 'Notes and tips'

Hmm, I'm not so sure I agree with this. I believe that while the system
prefs should in fact dictate general conditions, I'm not sure it's
appropriate to not have sound prefs in your own application. For instance,
what if a user wants game sounds in general, but finds the sounds in your
particular game useless. It's annoying to have to go to the Prefs panel
everytime you switch applications.

So I think the way you should go is:
* If System Prefs turn sound off ... never play sound
* If System Prefs turn sound on
   * Check your own settings
       * If your own settings turn sounds off ... never play sound
       * If your own settings turn sounds on ... play them, but never louder
than the system prefs indicate





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