Hi everyone. I am looking to place a bitmap on an offscreen surface using a transparent color key. Now, according to the documentation, you cannot set a transparent color key with the BmpGlueSetTransparentValue( ) that will work on offscreen surfaces. Why is this? Is there a way around this? I am aware of the masking technique often used in simple Windows GDI programming; however, that is a very antiquated way of achieving transparency nowadays. Does anyone have suggestions how I should go about doing this? I do not want to give up double-buffering because the graphics will surely flicker.
FYI, I am trying to run on an 8-bit color Palm platform. Although, I would be interested in how to do this for different color depths if there are differences. Thank you for your time. Regards, Dan :-> -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
