Hi everyone.  I am looking to place a bitmap on an offscreen surface using a
transparent color key.  Now, according to the documentation, you cannot set
a transparent color key with the BmpGlueSetTransparentValue( ) that will
work on offscreen surfaces.  Why is this?  Is there a way around this?  I am
aware of the masking technique often used in simple Windows GDI programming;
however, that is a very antiquated way of achieving transparency nowadays.
Does anyone have suggestions how I should go about doing this?  I do not
want to give up double-buffering because the graphics will surely flicker.

FYI, I am trying to run on an 8-bit color Palm platform.  Although, I would
be interested in how to do this for different color depths if there are
differences.

Thank you for your time.

Regards,

Dan :->



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