> pBitmap3 = BmpCreateBitmapV3(pBitmap, kDensityLow, BmpGetBits(pBitmap),
NULL);
> WinDrawBitmap(pBitmap3, 0, 0);  // compiler warning here

  WinDrawBitmap((BitmapType *)pBitmap3);

> I do get a compiler warning with WinDrawBitmap (I'm not surprised here).
The
> bitmap is drawn in low density mode but it is slightly offset and is
always in
> black and white.  Also, the simulator gives an error when exiting the
program.
>
> Any ideas on how to draw the V3 bitmap?

  you are doing it right. but, maybe your bitmap isn't *perfect* :P
  you might want to use an offscreen window (WinCreateBitmapWindow())
  and use WinCopyRectangle(). i have never drawn a V3 bitmap using
  WinDrawBitmap :P

---
Aaron Ardiri                               [EMAIL PROTECTED]
CEO - CTO                                                  +46 70 656 1143
Mobile Wizardry                             http://www.mobilewizardry.com/


-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/support/forums/

Reply via email to