> pBitmap3 = BmpCreateBitmapV3(pBitmap, kDensityLow, BmpGetBits(pBitmap), NULL); > WinDrawBitmap(pBitmap3, 0, 0); // compiler warning here
WinDrawBitmap((BitmapType *)pBitmap3); > I do get a compiler warning with WinDrawBitmap (I'm not surprised here). The > bitmap is drawn in low density mode but it is slightly offset and is always in > black and white. Also, the simulator gives an error when exiting the program. > > Any ideas on how to draw the V3 bitmap? you are doing it right. but, maybe your bitmap isn't *perfect* :P you might want to use an offscreen window (WinCreateBitmapWindow()) and use WinCopyRectangle(). i have never drawn a V3 bitmap using WinDrawBitmap :P --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
