Hello,

I am having an interesting transparency problem when I run my
application on the new Tungsten T device.

I have certain bitmaps that use (255,0,255) as a transparency
color. On the TT (which I got yesterday), the transparent color is
actually painted over whatever is below it! While this creates some
interesting visuals, it is not quite what I'm looking for..:)

This problem does not occur in the OS 5 simulator (debug or release
roms) or any color OS 4.x devices. 

Has anyone else encountered this problem? 

Some additional info:
-I am not using any double density bitmaps
-All my bitmaps are 16bit. 
-My app only runs on 16bit or higher color devices. 

My guess here is that the blitter that scales the single density
bitmaps does not properly handle the transparency. Since I paint into
an offscreen window (using nativeFormat) first - perhaps my window
type is wrong? 

Any ideas would be most appreciated..

-Mark

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