Hello, I am having an interesting transparency problem when I run my application on the new Tungsten T device.
I have certain bitmaps that use (255,0,255) as a transparency color. On the TT (which I got yesterday), the transparent color is actually painted over whatever is below it! While this creates some interesting visuals, it is not quite what I'm looking for..:) This problem does not occur in the OS 5 simulator (debug or release roms) or any color OS 4.x devices. Has anyone else encountered this problem? Some additional info: -I am not using any double density bitmaps -All my bitmaps are 16bit. -My app only runs on 16bit or higher color devices. My guess here is that the blitter that scales the single density bitmaps does not properly handle the transparency. Since I paint into an offscreen window (using nativeFormat) first - perhaps my window type is wrong? Any ideas would be most appreciated.. -Mark -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
