Usuallty TT's screen is set to 8bit depth. You must change screen depth to 
16bit in your code.
  Probably your simulator is set to 16bit depth.

  Try Default Color ( http://homepage2.nifty.com/hackerdudesan/defcolor/defcolor.zip ) 
to set to 16bit depth.


At 10:41 02/11/15 +0900, Danny YS Whang wrote:

>I tried drawing a double density bitmap on Tungsten T,
>and it shows up, but if looks quite dithered. When the
>same test code is run in the Simulator, the image is
>not dithered at all, and looks great. 
>
>Is Tungsten doing something while drawing bitmaps 
>even for double density bitmaps that causes this
>dithering?
>
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YAMADA Tatsushi Hacker Dude-san
http://simple-palm.com
mailto:[EMAIL PROTECTED]



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