I am trying to rotate a bitmap certain angles. The rotation algorithm is
easy. I try to create a bitmap dynamically to save the rotated bitmap
and paint to screen. However, use BmpGetBits to get the bitmap data and
directly move the pixels, emulator says "just wrote to memory location
0xxxxxx, which is in the storage heap. ...."
I use the following code. It error in the "dstBmpData[x]=srcBmpData[x1];" .
resH = DmGetResource(bitmapRsc, resID);
taxiBitsP = (BitmapPtr)MemHandleLock(resH);
srcBmpData=BmpGetBits (taxiBitsP);
bitmap= BmpCreate(WIDTH, HEIGHT,8 , NULL, &bmperror);
dstBmpData=BmpGetBits (bitmap);
// rotation
dstBmpData[x]=srcBmpData[x1];
.....
WinPaintBitmap(bitmap, x, y);
BmpDelete(bitmap);
WinPaintBitmap(taxiBitsP, 50, 0);
MemHandleUnlock(resH);
DmReleaseResource(resH);
How can I write a bitmap data directly except using the WinGetPixel and
WinDrawPixel?
Thanks !!
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- Re: how to rotate and save bitmap Eric
- Re: how to rotate and save bitmap Henk Jonas
