True, but this gets back to my original question. 
There are several word games out there that have word
lists in the order of 40,000+  My current method of
doing things limits me because the largest resource
database that I can attached to a PRC is 64kb.  If I
want a word list of 40,000 words, I would need
multiple resources to reach 40,000 words (approx
200k).

There's something "special" that these other
developers know that I don't.  How are they able to
store such large word lists (40,000+) and embed them
efficiently into a single PRC, and yet have no
noticeable delay in the game for decompression??  I'm
stumped!  :(

Thanks for your help!

-Robert


>You wouldn't need any more databases than you have
>now. When you load 
>the program, instead of trying to decompress
>everything into memory, you 
>just create a new database and decompress it into
>that.
>
>another possibility is that you could compress each
>word individually 
>and when you want to search for a word, compress it
>and search for it's 
>compressed version. You might not be able to get very
>good compression 
>ratios like that though.

Robert Purcell wrote:
> That's a pretty good idea about decompressing into
> another database...I hadn't thought about that. But,
> this still leaves me with the problem of how to
attach
> this database inside the PRC. I don't want the
> end-user to have to load 2 files (PRC and PDB). I
> just want a single PRC file.


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